Reddo
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 rokov pred |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |
Reddo
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05523e1ede
Actually working descriptions.
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5 rokov pred |
Reddo
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6848a3e08d
Animation Support done...
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5 rokov pred |
Reddo
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66d0763194
Initial work on animations
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5 rokov pred |
Reddo
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c4aad35fcb
????
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5 rokov pred |
Reddo
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d051139a0f
Markers not final, since the actual implementation of those systems is still not in.
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5 rokov pred |
Reddo
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 rokov pred |
Reddo
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acba99cd4c
Fix attributes on loading
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6 rokov pred |
Reddo
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96f5cd24be
Todo: Figure out why carried things are being Lost. something with saving locations? Figure out why orcs are not getting moved properly.
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6 rokov pred |
Reddo
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84d5f9ae42
Character Creation Part 1: Done
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6 rokov pred |
Reddo
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e1724abced
trying new git
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6 rokov pred |
Reddo
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074f9f713e
???
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6 rokov pred |
Reddo
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09341a1153
Stop stresstesting AI
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6 rokov pred |
Reddo
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9c6a3c9dde
Testing Dialogue created by Dialogger
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6 rokov pred |
Reddo
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6e84a1a4c2
Create a gazillion orcs with a gazillion rules to test AI speed
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6 rokov pred |
Reddo
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10ede720a3
Testing AI
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6 rokov pred |
Reddo
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14c64f54db
Debug coinsacks
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6 rokov pred |
Reddo
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4e8e2bdbc5
Something about testing or something
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6 rokov pred |
Reddo
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032042478f
Remove block test
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6 rokov pred |
Reddo
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27f237be67
First Git
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6 rokov pred |