#168 tat_lesson_number is always 0

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Créé il y a 3 ans par ezsh · 8 commentaires
ezsh a commenté il y a 3 ans

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.
ezsh a commenté il y a 3 ans
Publier

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.
Kevin_Smarts a commenté il y a 3 ans
Propriétaire

Fixed, thanks

Fixed, thanks
ezsh a commenté il y a 3 ans
Publier

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.
ezsh réouvert à il y a 3 ans
ezsh a commenté il y a 3 ans
Publier

See #170.

See #170.
ezsh a commenté il y a 3 ans
Publier

The last lesson is still locked behind the wrong conditional

The last lesson is still locked behind the wrong conditional
Kevin_Smarts a commenté il y a 3 ans
Propriétaire

This really has been fixed now

This really has been fixed now
ezsh a commenté il y a 3 ans
Publier

Sorry, the last problem is still there, I believe. The test condition in line 460 is if tat_lesson_number < 8 and pcs_mana >= 1000: does not allow to take lesson number 8 (the very last one).

Sorry, the last problem is still there, I believe. The test condition in line 460 is `if tat_lesson_number < 8 and pcs_mana >= 1000:` does not allow to take lesson number 8 (the very last one).
ezsh réouvert à il y a 3 ans
Kevin_Smarts a commenté il y a 3 ans
Propriétaire

thanks, fixing that one now

thanks, fixing that one now
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