#168 tat_lesson_number is always 0

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ezsh3 年之前創建 · 8 條評論

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.
ezsh 評論 3 年之前'
發佈者

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.
Kevin_Smarts 評論 3 年之前'
所有者

Fixed, thanks

Fixed, thanks
ezsh 評論 3 年之前'
發佈者

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.
ezsh3 年之前 重新開啟
ezsh 評論 3 年之前'
發佈者

See #170.

See #170.
ezsh 評論 3 年之前'
發佈者

The last lesson is still locked behind the wrong conditional

The last lesson is still locked behind the wrong conditional
Kevin_Smarts 評論 3 年之前'
所有者

This really has been fixed now

This really has been fixed now
ezsh 評論 3 年之前'
發佈者

Sorry, the last problem is still there, I believe. The test condition in line 460 is if tat_lesson_number < 8 and pcs_mana >= 1000: does not allow to take lesson number 8 (the very last one).

Sorry, the last problem is still there, I believe. The test condition in line 460 is `if tat_lesson_number < 8 and pcs_mana >= 1000:` does not allow to take lesson number 8 (the very last one).
ezsh3 年之前 重新開啟
Kevin_Smarts 評論 3 年之前'
所有者

thanks, fixing that one now

thanks, fixing that one now
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