#168 tat_lesson_number is always 0

닫힘
ezsh3 년 전을 오픈 · 8개의 코멘트
ezsh 코멘트됨, 3 년 전

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.
ezsh 코멘트됨, 3 년 전
포스터

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.
Kevin_Smarts 코멘트됨, 3 년 전
소유자

Fixed, thanks

Fixed, thanks
ezsh 코멘트됨, 3 년 전
포스터

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.
ezsh 3 년 전를 다시 열음
ezsh 코멘트됨, 3 년 전
포스터

See #170.

See #170.
ezsh 코멘트됨, 3 년 전
포스터

The last lesson is still locked behind the wrong conditional

The last lesson is still locked behind the wrong conditional
Kevin_Smarts 코멘트됨, 3 년 전
소유자

This really has been fixed now

This really has been fixed now
ezsh 코멘트됨, 3 년 전
포스터

Sorry, the last problem is still there, I believe. The test condition in line 460 is if tat_lesson_number < 8 and pcs_mana >= 1000: does not allow to take lesson number 8 (the very last one).

Sorry, the last problem is still there, I believe. The test condition in line 460 is `if tat_lesson_number < 8 and pcs_mana >= 1000:` does not allow to take lesson number 8 (the very last one).
ezsh 3 년 전를 다시 열음
Kevin_Smarts 코멘트됨, 3 년 전
소유자

thanks, fixing that one now

thanks, fixing that one now
로그인하여 이 대화에 참여
레이블 없음
마일스톤 없음
담당자 없음
참여자 2명
로딩중...
취소
저장
아직 콘텐츠가 없습니다.