#168 tat_lesson_number is always 0

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aberta %!s(int64=3) %!d(string=hai) anos por ezsh · 8 comentarios

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.

Started a new playthrough, visited Tatiana and choose the "teach" branch. However, tat_lesson_number is zero and lessons result in empty screens.

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.

If I set the tat_lesson_number variable to 1 before activating a lesson, it stucks on the first lesson with the "Continue" action repeating it again and again.

Fixed, thanks

Fixed, thanks

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.

This is not fixed, unfortunately: tat_lesson_number is zero for a new playthrough, "Time for a lesson" action results in a blank screen.

See #170.

See #170.

The last lesson is still locked behind the wrong conditional

The last lesson is still locked behind the wrong conditional

This really has been fixed now

This really has been fixed now

Sorry, the last problem is still there, I believe. The test condition in line 460 is if tat_lesson_number < 8 and pcs_mana >= 1000: does not allow to take lesson number 8 (the very last one).

Sorry, the last problem is still there, I believe. The test condition in line 460 is `if tat_lesson_number < 8 and pcs_mana >= 1000:` does not allow to take lesson number 8 (the very last one).

thanks, fixing that one now

thanks, fixing that one now
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