Reddo
|
4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
|
5 tahun lalu |
Reddo
|
c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
|
5 tahun lalu |
Reddo
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 tahun lalu |
Reddo
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 tahun lalu |
Reddo
|
93e2698569
Cleaning up
|
5 tahun lalu |
Reddo
|
0c2b39fb44
Update dists
|
5 tahun lalu |
Reddo
|
07efc2ede8
Correctly say the stance needed for the action.
|
5 tahun lalu |
Reddo
|
b8a44b275b
Utilize stances in combat.
|
5 tahun lalu |
Reddo
|
f25698c2f7
Crouching message
|
5 tahun lalu |
Reddo
|
eefde051c2
Awkward
|
5 tahun lalu |
Reddo
|
7953ddeff2
???
|
5 tahun lalu |
Reddo
|
05523e1ede
Actually working descriptions.
|
5 tahun lalu |
Reddo
|
4cae92da6c
Don't mention the contents of carried Coin Pouches
|
5 tahun lalu |
Reddo
|
bf18a05518
A lot about combat, some text is not working and can't figure out why
|
5 tahun lalu |
Reddo
|
efbaa6a59f
We getting combat now bois
|
5 tahun lalu |
Reddo
|
21b8a86208
Save damage
|
5 tahun lalu |
Reddo
|
be79b814b2
Simplify
|
5 tahun lalu |
Reddo
|
0299c940ba
Simplify
|
5 tahun lalu |
Reddo
|
17cb62e307
Add Follow Action
|
5 tahun lalu |
Reddo
|
50904dbf8f
...
|
5 tahun lalu |
Reddo
|
b315cccea5
Hopefully final version of this list.
|
5 tahun lalu |
Reddo
|
1b77131347
Support playing songs from youtube
|
5 tahun lalu |
Reddo
|
0a0a2a6b01
A lot was done:
|
5 tahun lalu |
Reddo
|
8934ac600b
Tips that only show up 5 fives
|
5 tahun lalu |
Reddo
|
e41bf8f7d4
Transition animation for when animations show up
|
5 tahun lalu |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 tahun lalu |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 tahun lalu |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 tahun lalu |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 tahun lalu |
Reddo
|
026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
|
5 tahun lalu |