コミット履歴

作者 SHA1 メッセージ 日付
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 年 前
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. 5 年 前
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 年 前
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 年 前
  Reddo 93e2698569 Cleaning up 5 年 前
  Reddo 0c2b39fb44 Update dists 5 年 前
  Reddo 07efc2ede8 Correctly say the stance needed for the action. 5 年 前
  Reddo b8a44b275b Utilize stances in combat. 5 年 前
  Reddo f25698c2f7 Crouching message 5 年 前
  Reddo eefde051c2 Awkward 5 年 前
  Reddo 7953ddeff2 ??? 5 年 前
  Reddo 05523e1ede Actually working descriptions. 5 年 前
  Reddo 4cae92da6c Don't mention the contents of carried Coin Pouches 5 年 前
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why 5 年 前
  Reddo efbaa6a59f We getting combat now bois 5 年 前
  Reddo 21b8a86208 Save damage 5 年 前
  Reddo be79b814b2 Simplify 5 年 前
  Reddo 0299c940ba Simplify 5 年 前
  Reddo 17cb62e307 Add Follow Action 5 年 前
  Reddo 50904dbf8f ... 5 年 前
  Reddo b315cccea5 Hopefully final version of this list. 5 年 前
  Reddo 1b77131347 Support playing songs from youtube 5 年 前
  Reddo 0a0a2a6b01 A lot was done: 5 年 前
  Reddo 8934ac600b Tips that only show up 5 fives 5 年 前
  Reddo e41bf8f7d4 Transition animation for when animations show up 5 年 前
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 年 前
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 年 前
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 年 前
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. 5 年 前
  Reddo 026d09cab7 Fix ancient error that resulted in only half of old passages being marked as "old". 5 年 前