Reddo
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
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5 anos atrás |
Reddo
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c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
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5 anos atrás |
Reddo
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 anos atrás |
Reddo
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 anos atrás |
Reddo
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93e2698569
Cleaning up
|
5 anos atrás |
Reddo
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0c2b39fb44
Update dists
|
5 anos atrás |
Reddo
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07efc2ede8
Correctly say the stance needed for the action.
|
5 anos atrás |
Reddo
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b8a44b275b
Utilize stances in combat.
|
5 anos atrás |
Reddo
|
f25698c2f7
Crouching message
|
5 anos atrás |
Reddo
|
eefde051c2
Awkward
|
5 anos atrás |
Reddo
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7953ddeff2
???
|
5 anos atrás |
Reddo
|
05523e1ede
Actually working descriptions.
|
5 anos atrás |
Reddo
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4cae92da6c
Don't mention the contents of carried Coin Pouches
|
5 anos atrás |
Reddo
|
bf18a05518
A lot about combat, some text is not working and can't figure out why
|
5 anos atrás |
Reddo
|
efbaa6a59f
We getting combat now bois
|
5 anos atrás |
Reddo
|
21b8a86208
Save damage
|
5 anos atrás |
Reddo
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be79b814b2
Simplify
|
5 anos atrás |
Reddo
|
0299c940ba
Simplify
|
5 anos atrás |
Reddo
|
17cb62e307
Add Follow Action
|
5 anos atrás |
Reddo
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50904dbf8f
...
|
5 anos atrás |
Reddo
|
b315cccea5
Hopefully final version of this list.
|
5 anos atrás |
Reddo
|
1b77131347
Support playing songs from youtube
|
5 anos atrás |
Reddo
|
0a0a2a6b01
A lot was done:
|
5 anos atrás |
Reddo
|
8934ac600b
Tips that only show up 5 fives
|
5 anos atrás |
Reddo
|
e41bf8f7d4
Transition animation for when animations show up
|
5 anos atrás |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 anos atrás |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 anos atrás |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 anos atrás |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 anos atrás |
Reddo
|
026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
|
5 anos atrás |