Reddo
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4690d54899
Turn duration no longer necessary for debug - turn duration was solved forever.
|
5 лет назад |
Reddo
|
c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
|
5 лет назад |
Reddo
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 лет назад |
Reddo
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 лет назад |
Reddo
|
93e2698569
Cleaning up
|
5 лет назад |
Reddo
|
0c2b39fb44
Update dists
|
5 лет назад |
Reddo
|
07efc2ede8
Correctly say the stance needed for the action.
|
5 лет назад |
Reddo
|
b8a44b275b
Utilize stances in combat.
|
5 лет назад |
Reddo
|
f25698c2f7
Crouching message
|
5 лет назад |
Reddo
|
eefde051c2
Awkward
|
5 лет назад |
Reddo
|
7953ddeff2
???
|
5 лет назад |
Reddo
|
05523e1ede
Actually working descriptions.
|
5 лет назад |
Reddo
|
4cae92da6c
Don't mention the contents of carried Coin Pouches
|
5 лет назад |
Reddo
|
bf18a05518
A lot about combat, some text is not working and can't figure out why
|
5 лет назад |
Reddo
|
efbaa6a59f
We getting combat now bois
|
5 лет назад |
Reddo
|
21b8a86208
Save damage
|
5 лет назад |
Reddo
|
be79b814b2
Simplify
|
5 лет назад |
Reddo
|
0299c940ba
Simplify
|
5 лет назад |
Reddo
|
17cb62e307
Add Follow Action
|
5 лет назад |
Reddo
|
50904dbf8f
...
|
5 лет назад |
Reddo
|
b315cccea5
Hopefully final version of this list.
|
5 лет назад |
Reddo
|
1b77131347
Support playing songs from youtube
|
5 лет назад |
Reddo
|
0a0a2a6b01
A lot was done:
|
5 лет назад |
Reddo
|
8934ac600b
Tips that only show up 5 fives
|
5 лет назад |
Reddo
|
e41bf8f7d4
Transition animation for when animations show up
|
5 лет назад |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 лет назад |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 лет назад |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 лет назад |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 лет назад |
Reddo
|
026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
|
5 лет назад |