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AI
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 lat temu |
Action
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b8a44b275b
Utilize stances in combat.
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5 lat temu |
Container
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9a77037048
Out of play and corpses.
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6 lat temu |
ContentPicker
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 lat temu |
Dialogue
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4397705bec
Clearer Memories, Allow Saving to file
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6 lat temu |
RandomDungeons
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98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
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5 lat temu |
Relations
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 lat temu |
Save
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100f060488
Fixing unused variables...
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6 lat temu |
Tests
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b95391ce1e
debug line
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6 lat temu |
Things
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 lat temu |
AI.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 lat temu |
Action.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 lat temu |
Measure.ts
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27f237be67
First Git
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6 lat temu |
Region.ts
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7ee11dd169
AI
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6 lat temu |
Relation.ts
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27f237be67
First Git
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6 lat temu |
Room.ts
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0c3cca2e9d
Better handling of saving locations
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6 lat temu |
Rule.ts
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0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
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6 lat temu |
Rulebook.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 lat temu |
Shuffler.ts
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27f237be67
First Git
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6 lat temu |
Thing.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 lat temu |