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AI
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 rokov pred |
Action
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b8a44b275b
Utilize stances in combat.
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5 rokov pred |
Container
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9a77037048
Out of play and corpses.
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6 rokov pred |
ContentPicker
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |
Dialogue
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4397705bec
Clearer Memories, Allow Saving to file
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6 rokov pred |
RandomDungeons
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98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
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5 rokov pred |
Relations
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 rokov pred |
Save
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100f060488
Fixing unused variables...
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6 rokov pred |
Tests
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b95391ce1e
debug line
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6 rokov pred |
Things
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |
AI.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |
Action.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |
Measure.ts
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27f237be67
First Git
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6 rokov pred |
Region.ts
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7ee11dd169
AI
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6 rokov pred |
Relation.ts
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27f237be67
First Git
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6 rokov pred |
Room.ts
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0c3cca2e9d
Better handling of saving locations
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6 rokov pred |
Rule.ts
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0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
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6 rokov pred |
Rulebook.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 rokov pred |
Shuffler.ts
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27f237be67
First Git
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6 rokov pred |
Thing.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 rokov pred |