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AI
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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 年之前 |
Action
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b8a44b275b
Utilize stances in combat.
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5 年之前 |
Container
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9a77037048
Out of play and corpses.
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6 年之前 |
ContentPicker
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |
Dialogue
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4397705bec
Clearer Memories, Allow Saving to file
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6 年之前 |
RandomDungeons
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98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
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5 年之前 |
Relations
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 年之前 |
Save
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100f060488
Fixing unused variables...
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6 年之前 |
Tests
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b95391ce1e
debug line
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6 年之前 |
Things
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |
AI.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |
Action.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |
Measure.ts
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27f237be67
First Git
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6 年之前 |
Region.ts
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7ee11dd169
AI
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6 年之前 |
Relation.ts
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27f237be67
First Git
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6 年之前 |
Room.ts
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0c3cca2e9d
Better handling of saving locations
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6 年之前 |
Rule.ts
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0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
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6 年之前 |
Rulebook.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 年之前 |
Shuffler.ts
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27f237be67
First Git
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6 年之前 |
Thing.ts
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 年之前 |